Experience
2021 — Present
Tencent · Game for Peace Project Team · Lightspeed & Quantum Studios Group
Continued in the same Activity & Platform Project Group across successive business modules.
Public product scale
- Game for Peace peak daily active users 90 million
- 2024 gross bookings · third-party estimate Approx. RMB 19 billion
Game for Peace Full-scenario AI Engineering Delivery
Currently focused on recommendation within search, ads and recommendation, including Jishitong recommendation delivery.
Public product milestone
- Jishitong is Tencent's first and among the industry's first wave of game products integrated with DeepSeek
Esports Live Streaming Services
Supported broadcasters and esports live streaming, reaching 2 million peak concurrent users.
Game Replay Data Platform
Supported Digital AI Teammate, anti-cheat, automatic player highlight video generation, spectator mode, and other business scenarios.
Creator UGC System
End-to-end UGC content production tools for creators.
Public platform business results (disclosed through 2025)
- 200M+ cumulative players
- RMB 50M+ in creator incentive distributions
- 360M ecosystem content views in 2023
- 33M+ peak daily active users

